Real-World Aviation Flight Simulator Training
Introductory Flight Lesson
Students will learn about the relationship between the airplane’s flight controls, control surfaces, and the four forces of flight. They will then apply this knowledge as they fly the flight simulators on their introductory flight lesson.
Straight and Level
In this training module, students will learn how to determine if their airplane is flying straight and level (maintaining heading and altitude), and how to achieve it with the correct combination of pitch, power, and trim settings.
Basic Flight Maneuvers
Students will practice the six basic flight maneuvers and learn how to scan and interpret the flight instruments to determine airspeed, heading, altitude, pitch angle, bank angle, vertical speed, and turn quality.
Flight by Reference to the Instruments
In this training module, students will more closely examine the information displayed on the flight instruments and practice the six basic flight maneuvers without the use of outside visual references.
Flight at Various Airspeeds and Configurations
Here the students will become familiar with the handling characteristics of the airplane when flying at different airspeeds using various combinations of wing flap and/or landing gear settings.
Slow Flight, Stalls, and Spins
Students will learn about different types of aerodynamic drag and how they affect the flight characteristics of the airplane, especially during slow flight and minimum airspeed operations.
Ground Reference Maneuvers
Students will learn how to adjust the airplane’s heading during level flight, or bank angle and turn radius during turning flight, to maintain a desired track over the ground given certain wind conditions.
Takeoffs and Landings–Normal Procedure and Crosswind
Students will learn about airport traffic patterns, airplane takeoff and landing procedures, how to achieve a stabilized final approach, as well as some common landing errors.
Takeoffs and Landings–Short and Soft Field
Students will learn how to make adjustments to the normal takeoff and landing procedures that are necessary to operate safely into or out of very short and/or non-paved runways.
Students will learn about night flight training requirements, aircraft lights and switches, airport lighting systems, and some of the differences when taking off, navigating, or landing at night.
Cross-Country Flying–Pilotage and GPS
Students will learn about the various instruments, radios, and indicators found int he cockpit instrument panel. They’ll also learn about the GPS system and how to tuse the GPS receiver to aid in navigation.
Cross-Country Flying–VORs and ADFs
Students will learn about the different navigation radios (other than GPS), how to tune them in, identify them, and use them to determine an aircraft’s position or navigate along a chosen route.
Cross-Country Flying–Dead Reckoning
This flight will be that which was planned in the cross-country flight planning ground school activity. In addition to pilotage and dead reckoning, it may also contain elements of RPS, VOR, and ADF forms of navigation.
Students will become familiar with a variety of emergency situations and aircraft emergency checklists and procedures. Emphasis will be on the particular procedures associated with engine failure and restart during flight.
Practice Private Pilot Check Ride
This module is modeled after a real check ride. Here the students will be given a series of maneuvers to demonstrate without instructor assistance. Students will be given feedback on which maneuvers they completed successfully and which maneuvers need additional practice.